Warning: session_start(): open(/var/lib/php/sessions/sess_do45ilgl2nir2r3duu7qvusv7u, O_RDWR) failed: No space left on device (28) in /var/www/html/sites/plutolighthouse.net/public_html/_application-top.php on line 51

Warning: session_start(): Failed to read session data: files (path: /var/lib/php/sessions) in /var/www/html/sites/plutolighthouse.net/public_html/_application-top.php on line 51
MegaMan Trigger Bodies | Render Gallery | Scrapbook | PlutoLighthouse.NET
« 3D Super Mario Bros 2 Scene

MegaMan Trigger Bodies

Adrian Marceau - 2006/06/06

MegaMan Trigger Heads »
  • PHP Warning [2] : mysqli_query(): (HY000/3): Error writing file '/tmp/MY7TgEIw' (Errcode: 28 - No space left on device) on line 360 in file /var/www/html/sites/plutolighthouse.net/public_html/admin/includes/class.database.php
  • cms_database::query : Unable to run the requested query. 3. The query was «SELECT * FROM plutocms_help ORDER BY help_module ASC, help_page ASC, help_token ASC».
MegaMan Trigger Bodies
Title :MegaMan Trigger Bodies
Artist :Adrian Marceau
Published :June 6th, 2006
Mediums :Autodesk 3ds Max
Tags :mega-mantrigger
Related :
Description :

After modeling many Reaverbots I decided I wanted to do something a little more complicated. I figured I should do the main character of the games - MegaMan Trigger - and these are the various models I came up with.

These are arranged in kind of a film-strip with the first being the model (or pieces) that I started out with and every frame thereafter being the result of me adding of changing something until we get to the final (well, as final as it gets) version on the far right.

Now, in my opinion these are far from perfect, but I do like how his armor turned out. I don't think his head turned out very well and he does look a bit stiff - but as far as I can remember he looked a little stiff in the games too.

Either way, a lot of work went into this and you're not gonna see the full effect unless you view it at full size so please do. :)

2010/11/20 : I've replaced the main image image, which contained about 10 different angles squished into one file - with what is the best render in my opinion. I've also added 4 other "views" as file attachments in bigger sizes in an effect to make things look a little cleaner for this piece.

Viewed 7653 Times