MegaMan Trigger Bodies
Adrian Marceau - 2006/06/06
|Title :||MegaMan Trigger Bodies|
|Artist :||Adrian Marceau|
|Published :||June 6th, 2006|
|Mediums :||Autodesk 3ds Max|
|Related :||Alternate View #1Alternate View #2Alternate View #3Alternate View #4|
After modeling many Reaverbots I decided I wanted to do something a little more complicated. I figured I should do the main character of the games - MegaMan Trigger - and these are the various models I came up with.
These are arranged in kind of a film-strip with the first being the model (or pieces) that I started out with and every frame thereafter being the result of me adding of changing something until we get to the final (well, as final as it gets) version on the far right.
Now, in my opinion these are far from perfect, but I do like how his armor turned out. I don't think his head turned out very well and he does look a bit stiff - but as far as I can remember he looked a little stiff in the games too.
Either way, a lot of work went into this and you're not gonna see the full effect unless you view it at full size so please do. :)
2010/11/20 : I've replaced the main image image, which contained about 10 different angles squished into one file - with what is the best render in my opinion. I've also added 4 other "views" as file attachments in bigger sizes in an effect to make things look a little cleaner for this piece.